Main details
Skywolf is a 2D vehicle action-adventure side scroller where you play as Larsen Wolf, the captain of a flying vessel, fighting against ferocious creatures while keeping yout ship in good shape at all times.
- GAM200 / GAM250
- Thomas Komair was the instructor
- C++
- Custom Engine
- Team project
- September 2018 - April 2019
About the game
Skywolf is a video game project on which I worked during the sophomore year at DigiPen Institute of Technology Europe Bilbao, in a team formed by 5 programmers and other 5 artists. It took us around 8 months to develop the game while we were taking other courses.
Accomplishments
Emerging Talent Award Nomination | 2020
Best Student Video Game Finalist | 2019
Best Basque Video Game Finalist | 2019
team Members
Kerman Munitxa
Producer & Gameplay programmer
Beñat Morisset De Perdigo
Tools & Gameplay programmer
Mikel Sertutxa
Graphics & Gameplay programmer
Ander Najera
Sound & Gameplay programmer
Iñaki Jimenez
Designer & Gameplay Programmer
Iñigo Arrieta
Environment Artist
Desiree Maroto
2D Traditional Animator
Maria Jabat
UI Artist
Ane Unzalu
2D Spine Animator
Carlota Garcia
Character Designer
My contribution
Skywolf was the first game I made with cooperation with a team sophomore artists. We accomplished to develop the game in an engine made from scratch in C++. These are some of the tasks I completed throughout the development:
- Conceived and established the controlling system of the ship, giving the a felling of heaviness to it
- Integrated acoustic feedback with the Audio Engine I assembled using FMOD toolkit
- Conceptualized the behavior of the bomber enemy
- Orchestrated and elaborated the menus by creating the logic behind and adding camera transitions
- Responsible of the coordination of the event system





